The RPG inspirations of Tiny Tina’s Wonderlands go further than skin-deep


Written by Glen Litchfield.

A fantasy forest straight out of the Forgotten Realms stretches before you, this picturesqueness vista broken only by… a colossal upturned soda can? This is Tiny Tina’s Wonderlands, in which Gearbox is trying to sell a game-within-a-game bit—the idea that players are in the Borderlands playing a roleplaying game, both sitting around a table and inhabiting the secondary imagined world of Tiny Tina’s game. It’s almost like being in the Animus from Assassin’s Creed (though hopefully less of a drag.) 



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