Exploring The Full History Of Uncharted 4: A Thief’s End | Video Gameography


After tackling Metroid in season 1 and then Halo in season 2, Game Informer‘s Video Gameography podcast turns its gaze to one of Sony’s biggest properties: Uncharted. This week we’re bidding farewell to Nathan Drake by discussing his final adventure in Uncharted 4: A Thief’s End.

Released on May 10, 2016, Uncharted 4 was a shake-up for the series in more ways than one. Amy Henning, the franchises’ primary creative mind, departed Naughty Dog during the game’s development, leaving The Last of Us masterminds Neil Druckmann and Bruce Straley to revamp the game’s production. Uncharted 4 introduced players to Nate’s long-lost brother Sam Drake (who was originally conceived as a more villainous figure) as well as new mechanics such as a grapple hook and even dialogue choices. How did Naughty Dog tie a bow on this beloved franchise? Tune in to find out. 

Join hosts Ben Reeves (@BenjaminReeves), Marcus Stewart (@MarcusStewart7), and Game Informer Features Editor Kim Wallace (@kstar1785) as we unpack the history, narrative, and impact of Uncharted 4: A Thief’s End. 


If you’d like to get in touch with the Video Gameography podcast, you can email us at podcast@gameinformer.com. You can also join our official Game Informer Discord server by linking your Discord account to your Twitch account and subscribing to the Game Informer Twitch channel. From there, find the Video Gameography channel under “Community Spaces.”





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